World of Warcraft Guide

Top WoW Guides - World of Warcraft Guide Tips & Tricks

Feed on
Posts
Comments

July 2, 2010

Horde Leveling 1-60 (Warcraft)

horde leveling 1-60

This will be the horde section of my leveling guides, and like the alliance one, it assumes that you are on a PvP server. If you are not on a PvP server, feel free to use both guides to your advantage, though I still would suggest these places because they are more advantageous to that race just because of the cities etc.

The horde has four races: Undead, Troll, Tauren, and Orc. Three of them start on the horde or western continent, and the other, Undead, starts in the Eastern Kingdoms, nears the north. Both of these places have leveling for all classes, though I will recommend traveling to quite a few places. Like the other guide, I recommend going through all instances one can at their particular level, as they provide nice loot to help in solo leveling.

Level 1-10

Like alliance, level 1-10 is a solo experience for all of the classes, with basically a quest-based leveling that turns out to be very fast. All that is really necessary is to stay in the newbie section of the zone and branch out when quests are complete. I will be going race by race through the guide, though after level 30 I will go by zone, because by that time it will be easy to travel throughout the world, and all races can go through all zones.

Undead

Undead start in Tirisfall Glades, which has good leveling till at least 10, and can be pushed to 11. You can get quests right in the Cathedral where you start, and upon reaching level 6, one can travel just a little to the east to Brill for more quests. They are all in the vicinity, though a few will ask you to go to Silverpine Forest (this is for level 10-12, so keep them). There is no threats really, just stay away from the far northeast of the zone, as there are level 40 elite mobs there.

Tauren

The Taurens' home is Mulgore, where players will start in the southern part of the zone. The town there has a few quest chains to get you started, but once you find you are out, head a little to the north to Bloodhoof Village, which houses more quests. Upon level 8-9, one should make a trip to Thunder Bluff for more quests as well as trainers and equipment.

Trolls

Sen'Jin Village is the home of the Trolls, located in Durotar. It is in the very south of the zone, and should be a good place to go through level 10. Once you get higher up, you can head to Razor Hill, which has more quests, and then further up to Orgrimmar.

Orcs

Orcs also start in Durotar, but in Razor Hill. You can complete the same quests as the Trolls, and then head to Sen'Jin for more.

All Classes

It shouldn't take more than a few hours to reach level 10, most of the quests are easy and require killing monsters which give exp. You can get items that you need for killing harder monsters. Once you reach level 10 or 11, the options are pretty tight, but still make easy leveling.

Level 10-20


These levels take a more straightforeward approach, especially when one is playing horde. The classes are a lot more centralized, giving more opportunities for leveling together with other horde members and being a little safer if on a PvP server.

I reccomend that all races take a trip to Ogrimmar, and go through the instance Ragefire Chasm. It has good loot and is quick exp, especially with some quests that you can get right outside of it, as well as in the Barrens.

Troll, Orc and Tauren

Level 10-16/18 for these three classes is in one zone, which is gigantic. The Barrens is home to two outposts, many many quests, and three Instances. Technically there is a way to level from 10-22+ here, but it is probably easier to split it up from 10-18/20 and then come back at higher levels for two of the instances. You will want to run from Orgrimmar or Mulgore to the Barrens which is only one zone away from each of the newbie zones. You will want to make your way to the middle of the zone, where you will find The Crossroads. This place is full of quests that require you to travel around the zone and kill many different places. You will also want to take a trip to Rachet when you are around level 13 or 14, as there a quests for The Wailing Caverns, a great instance for level 15-18.

Furthermore, once you get to level 16-18, you can go south to Camp Taurajo, which is right near the Mulgore zone. There are higher level quests there if you want to keep leveling in the Barrens.

If you want somewhere new to go, around level 18 or 19, you can head to Stonetalon Mountains, which is a good place to level for the upcoming grind.

Undead

Personally, I would reccomend that Undead players take the same path as the other three classes, and take the Zepplin outside the Undercity to Durotar and go to Orgrimmar. Even so, Silverpine Forest serves as a good place to go for level 12-13, as there are some quick and easy slaughter quests. I would also reccomend that undead head to Ragefire Chasm and run the instance inside Orgrimmar.

Level 20-30

Leveling starts to slow down a bit, but there are plenty of zones and choices at this point. I would assume that by now all people are in the Barrens/Stonetalon Mountains, and start by heading to Sunrock Retreat in the middle of Stonetalon Mountains. You can quest there which will lead you to the goblins and humans of the digging company to the east, the Nightelf and Centaurs to the north, and to the Harpys to the west. This should be sufficient leveling to 25 or so, but there is a second option.

You can travel north of the Barrens to Ashenvale. There is a town to the north-northeast part of the zone, a good housing to quests. You can come here before Stonetalon, but I would suggest being at least level 25, as even though there will be a few green quests, the majority of them will be your level.

Furthermore, there is a level 28-31 instance in Ashenvale, Blackfathom Depths. There is some nice loot, and a run or two wouldn't be a bad idea. If this doesn't suit you, there is a second instance you can run at the very south part of the barrens, Razorfen Downs. You can check loot tables for the instances here, which is a great place to find out where you want to run to get better equipment.

Level 30-40

You may be a little above level 30, but it should be time to move on to new zones with new quests and instances. I am going to list zones and some good places to go (mostly where the quests are) instead of going by race, as everything is easily acessable with a little bit of travel.

First of all, since we are already out west, it would probably be best to travel to Desolace, which is south of Stonetalon Mountains. There are many opportunities there for questing, which can boost you up from 30-35 pretty quickly. You can head down to the southwest shoreline to find Shadowprey Village, but if you come here at 30, you will probably want to find the encampment in the Kodo Graveyard, on the eastern side. There you can do quests that relate to all of the centaur tribes, and get a great deal of grinding experience. Once you get up to 33 or so, I would reccomend Shadowprey's quests. There arn't any large chains, but you can get a level or two from all of them.

Another option, which is also highly reccomended is Hillsbrad Foothills. On PvP servers this zone can be a huge zone for ganking and PvP, but it also holds a great deal of quests to get players through 5-10 levels easily. If you come at 30, there may be one or two green quests, but they are all quest chains and will lead to elite quests for good exp and rewards. I reccomend going here first and doing the quest as much as possible, then heading to other zones such as Arathi Highlands and Stranglethron Vale.

As mentioned above Arathi Highlands is a great place to level after Hillsbrad. You will recieve one quest for this zone in Hillsbrad, and then you will be asked to turn in the quest to somebody from Hammerfall, located in the northeast section of the zone. Here there will be many quest chains, a lot of slaughter quests for fast exp, and not that many opposing alliance. In the middle of the zone there is an alliance city, so stay away from that part as the guards are level 42.

If you have gone in the order said above, you should be well on your way to 36 or 37 if you only did quests and then left the above zones. I would head to Straglethorn Vale. The easiest way to get there is to take the Zepplin from either Tirisfal or Durotar, and you will end up right in the beginning town, Grom'Gol Base Camp. There are plenty of quests that involve killing in the north and around the base camp, a pretty safe area in general. As you get a little higher in levels, you will have to advance further south, and eventually you can run all the way south to Booty Bay, which is a Goblin Town. There are a lot of options questwise there, and this should eaisly get you to 40. Even though there are a multitude of zones, there are a few other reccomendations.

Instances

There are a few instances you can travel to between 30 and 40, all of which hold some nice loot for all classes. I would definatly, as said in the alliance Guide, suggest that all levelers go to Scarlet Monestary , there are great loot and exp opporunities. Even so, I've found that Razorfen Downs in The Barrens, as well as Uldaman in the Badlands are host to great loot and quests as well. Although you have to travel around to find the quests, consult the links to find out who to talk to for the quests. If you get sick of the solo thing, definatly check out these instances.

Level 40-50

Level 40-50 slims down a bit from 30-40 in places to go, but there are still many quests to go. I would suggest finish up Stranglethorn Vale if you havn't already done so, and then taking a trip back to the Western side of the world.

Feralas is a good place to level at 40, with mobs starting at 38 and rising all the way to 48 or 50. You can stay there for quite some time, with access coming from Thousand Needles. You can find the encampment in the middle of the zone, just keep following the path.

The other place I suggest is also next to Thousand Needles, but is to the south, not west. If you follow the Shimmering Flats in Thousand Needles you will come to Tanaris. Right when you arrive there you will be next to Gadgetzan, the main base for the zone. It is another goblin city, your main place for quests etc. You will want to complete those quests, and upon hitting 44 or 45, start forming Zul'Farruk groups. It is an instance in the northwest of the zone, and like usual, houses great exp and loot, along with some quests. These two zones alone should take you to level 48 or 49, though if you want another zone, there is a good alternative, although more alliance based.

Traveling back to Hillsbrad Foothills, if you go to the northeast, you can find The Hinterlands. This zone has a lot of alliance, and the town is a little hard to get too, so I would suggest not going until level 48 or 49. There are tons of quests for horde at the town, which is located in the very southeast of the zone, below the cliffs. There is a ramp to get down, as jumping will result in death. You may want to find a partner, just in case there are alliance around, because this seems to be one of their prime leveling spots for the high 40's.

Level 50-60

These levels are more grinding instances and soloing, but there are quite a few zones you can visit. If you are already in Tanaris, head to the southwest and take the ramp down to Un'Goro Crater . If you head to the central-north part of the zone, there is a town with quest givers. If you happen to be 55+, you could head further west to Silithis, but you may need to go to a few other zones until you hit 55 or higher. I reccomend Silithis for level 55+, as a lot of the new quests give 6k+ exp and really good exp, they are level 59-60, and not really strong.

Furthermore, you can travel north in the western continents to the three adjacent zones Azshara, Felwood, and Winterspring. All host 50-55+ quests and plenty of them. With these five zones there should be no problem to leveling.

Furthermore, instancing at 55-60 is amazing, and can even be done at 52. From 52-55, I reccomend Atal'Hakkar. When you get 55+, you can do either Scholomance Stratholme Dire Maul or my personal favorite Blackrock Depths. The last 10 levels have a lot of possibilities even though they can be slow at times, just keep going and try to get groups in Orgrimmar for the instances, or you can solo in any of those zones, or even the Plaguelands.

Filed under warcraft by admin

Permalink Print

Solo as a rogue for 200g per hour (Warcraft)

I have come to understand that this is not common knowledge to all rogues and I have yet to see it on any site upon performing multiple searches.

This can be soloed for about 200G per hour or done with 2 rogues for about 1000G.

I do this solo but in fairness I have exceptional gear. I'm sure it could be done with good blue gear. If you have problems with this, get a partner to help you. Frankly, as much money as this can make you, it wouldn't be a horrible crime to complely stock up on greater fire protection pots, elixir of mongoose, giant potions, etc. A death will cost you about 6 minutes and time is money.

You will also need improved sap. 100G worth of respeccing is a small price to pay for a weekend of making thousands.

On to the solo strategy:

In Lower Blackrock Spire you want to stealth to the right in the same manner as you would normally clear the dungeon. You'll come around to the left after dropping off the first ledge and work your way to two doors (one after the other) that are very close to each other and have roaming mobs going through them. After you pass the second door, stop. To your right you should see a ledge. Across from that ledge is another ledge where you will see a bunch of ogres. If you move towards that ledge and look down you will see a platform that you can jump onto. Jump to it. Now move forward and you will see another platform. Jump to it. Lastly you will jump to the ground floor where you will see several tents. When you jump down, fall, don't jump or it will break your stealth. Watch out for roaming mobs. You don't want to fall on them.

Continue on until you get to the hill where the spiders are. As soon as you reach this hill you will come to a nook on your right that most groups that do LBRS skip. In that nook you will see three groups of mobs. To the left are 3 mobs, to the right are 3 mobs and in the back right corner are 2 mobs. The two groups of 3 are not linked but all 6 will aggro if you pull one because the two groups are too close together.

Behold my brilliant artwork!: http://i65.photobucket.com/albums/h2…rrico/LBRS.jpg

What you want is one of the two mobs in the back. One of these mobs is a Blackrock Pyromancer. He is what you will want to kill, so sap the other guy and go up the little hill behind you. Ranged pull the pyromancer. Just before he gets in range hit evasion and kill him as quickly as possible. He will flee just before he dies, so crippling poison is your friend. You could use kidney shot just before he gets to 20% life but why waste it on a fleeing mob?

As soon as you kill him, loot him and vanish.

Duo Strategy

Kill the group in the back in the same manner but don't waste your vanish. Two rogues shouls make extremely short work of both mobs. Heal up, wait for your curses and such to fade and get ready for some big packs.

The problem with the next pull is that you have 6 mobs to deal with. If the two 'inside mobs' are both Pyromancers, dump this pull and reset. The only way you can continue is to reset, fight 4 elits at the same time or kill a couple, die and come back to an easier pull. In any other case, you want to sap 'inside mob1' or inside mob2'. If one of them is a pyromancer, don't sap it, sap the other one and have your partner sap one of the other mobs in sapped mob's group. See this diagram: http://s65.photobucket.com/albums/h2…o/th_LBRS2.jpg

Kill the unsapped pyromancer and vanish.

The duo strat is complicated. You will find that there are several configurations to deal with. I prefer to solo but I make a ton of money if I duo all of the mobs.

Your prize is this: http://www.thottbot.com/index.cgi?i=28217

It is one of the best robes that a mage can find if he doesn't raid and that is more than 99% of the mage population. Even raiding mages have bought these from me as gaining archanist or something similar isn't necessarily an overnight process for a new raider. The best part of this robe is that it's bind on pickup. The pattern is bind on use but the robe binds when you make it, so the crafter can only make it for himself.

Yes the downside is that the mage has to be a 300 tailor. I have sold this pattern to 100 people that picked up tailoring just to make this robe. Many dumped tailoring after making it.

These patterns sell for about 200 gold on my server. I've found and sold as many as 5 in a day.

Even better is this http://www.thottbot.com/index.cgi?i=16100

They sell for 300-400 gold on my server. They don't drop nearly as often as the robe pattern does but it's a nice payday when they do. I also find a ton of blues (shadowcraft, valor, etc). Those always sell pretty nicely.

My worst one hour session was about 70 gold. My best was 1000 gold (3 patterns, 1 fire recipie and 2 blues).

Again, if you're having trouble with the solo strat, get a partner. Two rogues in green gear can easily handle the solo strat.

Happy hunting!

Filed under warcraft by admin

Permalink Print

July 1, 2010

Exploit - Walk By Mobs Without Aggroing Them! (Wow)

1. Put your wow in windowed mode.
2. Use auto-walk (usually by pressing on Numlock if you didn't changed your key bindings)
3. Right click on the name bar (don't know how to say it in english, it's the thing over the program with the name of the program and the minimize/close buttons)
4. wow will freeze, as soon as you left click inside the game, you will have walked but if there was mobs on the way, they will have ignored you

:D

Filed under warcraft by admin

Permalink Print

June 29, 2010

Easy Money Quest Items AQ20 (Warcraft)

Well this have to be done AFTER you clear instance with your guild. Since Blizzard did give 3 days reset time no mobs are respawned (almost none) and this give you oportunity to go inside and kill easy mobs like Silicate Feeder http://www.thottbot.com/?n=936773 who drops Idols, Scarabs and Larval Acid. Silicate Feeder are located near 5th boss (Ayamiss the Hunter) and can be soloed but watch not to pull flying packs or 2-3 Feeder.

Path to come to Ayamiss the Hunter room is Entrance > Genral Rajyxx room > Moam room > Ossirian the Unscarred room (watch for spawned mobs keep to the wall) > Stairs to Ayamiss the Hunter room

Next thing are Vile Scarab's gray mobs located anywhere in AQ20 and respawned fast, they can drop Scarab coffer key which will allow you to open Scarab Coffer http://www.thottbot.com/?n=959084 and get some phat loot (note I only once got key it is really low % chance).

If you grind for quest items it is really nice loot and if you grind for money Idols on my server goes for 80g, Scarabs 20-30g.

NOTE: You have to be in raid to enter instance

EDITED:
Just found out after you kill Ayamiss the Hunter no Silicate Feeder are respawnd , apologise was our first kill lastnight :(
BUT most of guild forget so called SAFE ROOM you can see it on Atlas map and it is fill with Silicate Feeder but little hard to explain how to go there. Basicly you go from entrance >> General Rayaxx room >> Burru room >> follow path to Ayamiss the Hunter and on entrance you will see a bridge which you pass under , go to left side of bridge and jump on it , wallk ower bridge and on other end you will see a room filled with Silicate Feeders.

Filed under warcraft by admin

Permalink Print

June 27, 2010

500 gold in 2 days with Skinning (World of warcraft)

Angerclaw Maulers
Felwood, X37, Y44.

I've posted about this spot before awhile back but I'm taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.

As a 60 Rogue in full epic gear(bloodfang) I can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you'll start having respawns to kill.

Where does the money come from you ask?

Firstly you have some stackable gray items that are very commonly dropped:

Large Bear Bone(Non-Stackable) - 14s 84c each
Bear Jaw(Stackable) - 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) - 5s — 25s per Stack of 5.

I make anywhere from 9 to 13g in gray items per hour here.

Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.

You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.

So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I'm not raiding and ocasionally if there is a third day I'll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.

A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don't know if it's because my kill rate is fast or just pure luck, But I can't remember when I have come away from this with less leather then that in an hours run.

6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour

If I average out my usual grey items income per hour then I come away with 10.5g per hour. I'm going to edit this tomorrow and record all of my drops and leather intake from my 8 hours, But this is accurate. I've been making money like this for months now.

Now, On to the juicy part…

Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.

Intake per hour based on sellable greys averages out at about 10.50g

33 Gold per hour.
Wipe the drool off keyboard and keep reading :P

I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG'ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I'm not exaggerating. Thousands.

I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.

At the end of my 2 days I usually end up taking 510g - 545g out of my mailbox. +- a few gold for randomness of drops.

I have over 5000g in my bag right now. If you want an exact number then it's 5649g.
All of that gold was made in this spot except about 600g.

Maybe some of you should thinking of switching professions :P

Filed under warcraft by admin

Permalink Print

June 26, 2010

WoW Rep Grind and Rewards (Wow)

Timbermaw Hold - has rewards for enchanting / tailor / leatherworker / blacksmith / alchemy
http://www.worldofwarcraft.com/info…aw/rewards.html

Grinding faction with the Timbermaw is one of the more time consuming factions to gain. There are two zones with two or three area's to kill mobs for faction.

The first zone is Felwood (http://www.thottbot.com/?z=67). Here you will kill Deadwood Avengers, Den Watchers, Gardeners, Shaman, Pathfinders, and Warriors. Each kill is worth 5 rep. One of the first quest you want to gain is 'Deadwood of the North'. This quest will require you to kill X number of Deadwood mobs. Once you have completed the quest you then get a repeatable quest to turn in 5 Deadwood Headdress Feathers. Each turn in is worth 50 rep if my memory serves me correct. Also, while killing the deadwood creatures you will come upon a unique item called 'Deadwood Ritual Totem'. Once you are neutral with the Timbermaw You can turn in the totem for even more rep.

The other location to gain Timbermaw rep is in Winterspring (http://www.thottbot.com/?z=71). Here you will kill Winterfall Totemics, Pathfinders, Den Watchers, Shaman, Ursas, Runners, and the High Chief Winterfall. The High Chief is worth 25 rep and the other mobs 5 rep. Like in Felwood you can get a quest called 'Winterfall Activity' to kill X number of Winterfalls for rep. Once you have done that quest you can do the repeatable quest to turn in Winterfall Spirit Beads. Also, just like in Felwood a unique item drops that starts a quest called Winterfall Ritual Totem. Once you are neutral with the Timbermaw you can turn in the totem for even more rep.

Cenarion Circle - has rewards for enchanting / leatherworker
http://www.worldofwarcraft.com/info…tions/cenarion/

I have just started working on my Cenarion Circle faction. As such this may not be a complete guide. One of the first quest that you can gain to earn faction is called 'True Believers' and 'Secret Communications'. You kill humanoids called Twilight Avengers, GeoLords, Stonecallers, etc. to find Encrypted Twilight Texts. You can continue to turn in 10 pages for faction. Each Twilight you kill also gives you 1 rep point. Once you have reached friendly with Cenarion Circle you can continue on to another quest. Here you collect a Twilight Cultist set (Robe, Cowl, Mantle) in order to gain access to a lesser summon stone I think it is. Useing the stone brings forth a level 58-60 elite. Killing the elite drops another item that you collect. Sorry, only done it once so far and can't remember the name. Collect three of these to get a token or something that is then used to move up to bigger and better summoned mobs. At the highest tier you can summon a god which is a 40 man raid boss mob.

Thorium Brotherhood - has rewards for Enchanting / Blacksmith / Leatherworking / Tailoring / Alchemy
http://www.worldofwarcraft.com/info…ium/vendor.html

Be prepared to do alot of farming or spend some $$ to gain Thorium Brotherhood faction. There are a number of quest in Searing Gorge (http://www.thottbot.com/?z=55) to get you started. Once you have done all the starter quest you can then work on a repeatable quest to get your rep up to friendly. The quest is called 'Restoring Fiery Flux Supplies' and will either use iron, heavy leather, or kingsblood. You will also need to collect Incendosaur Scales to add with the iron, heavy leather, or kingsblood when turning in the quest. Once you hit friendly status with the Brotherhood you need to start collecting Dark Iron Residue. There are three ways to collect residue. The easy way is to just buy residue from the AH. The other two ways is to mine
dark iron nodes that spawn randomly or to loot residue from the npc's in the BRD instance.

Argent Dawn
- has rewards for everyone
http://www.worldofwarcraft.com/info…ent/vendor.html

Argent Dawn rep is one of the easier factions to gain. To start there are numerous quest for both the horde and alliance to perform. Once those are done you can continue to kill the undead in Western and Eastern Plaguelands, and the instances in those zones for 'tokens' to turn in for rep.

Major City Faction

There are three main ways to 'farm' a major city faction outside of your normal every day quest currently. First way is to turn in runecloth to gain rep with a specific city. The second way is to turn in supplies for the AQ war effort and then turn in the tokens for rep. The last way is to farm rep in AV. Each time you turn in a body part, mine supply, etc. in AV you not only get the AV rep but also +10 or more rep with a major city. So you can easily gain access to a cross-racial mount.


Additional Rewards
Texts add 100 rep per 10 turned in, on my server the usually go 20g/stack of 20. you can, as the OP said grind rep from the twilight guys (1 per kill, up to 5 for the 'twilight keeper' mobs) and collect the texts off them. turn in 10 texts and you've got a nice chunk of rep.

after you summon the Templars from the Lesser Windstones (the ones that need just the robe/cowl/mantle. also noted you can usually Duo these, get a tank and a healer and you're set.) you can turn 3 of the Crests in, along with a Large Brilliant Shard, to get an item to summon Dukes. Dukes get summoned from the Regular Windstones, and require the mantle/cowl/robe and the necklace you got from turning in the 3 crests and the LBS. they can usually be 5 manned, and you will need a warrior to hold aggro. Dukes have some very interesting loot, Soulrenders are popular for Hunters/DW Fury Warriors, etc. Dukes give roughly 25 rep per kill (i think). you kill 3 of them, with each kill you get Signets. these Blue items can be turned into CH, along with 5 LBS for a ring to summon Lords. Lord summons require the mantle/cowl/robe, the Neck from summoning the Dukes, as well as the ring you got for turning in the 3 signets and the LBS's. these lords require 20-40 people depending on your guild's skill level and gear level. they drop some REALLY good epic quality items, one per type (Fire drops a caster ring, Water drops a healer neck, Wind drops a DPS cloak, and Earth drops a warrior shield.) these, when killed, give 50 rep (i think) and give you an Abyssal Scepter. these get turned in for rep as well… i dont know how much (usually whoever supplies a majority of the mats for summoning Lords gets it)

also, if your server has opened up AQ, AQ20 is a good place to get rep. bosses give 100 CC rep per kill, trash mobs give 1-5 per kill, but theres a lot of trash in there. so if you've got a good guild together, tear up AQ20 for some fun rep grinding.

most importantly, save quests for when you're Honored or Revered, same with texts. grind the trash in Silithus until they dont give rep any more, then turn in those texts you've been saving as well as the quests you've been saving as well.


AD Rep grind: if you're high level (upper 50's to 60) theres a good spot in EPL you can grind on. Fungal Glade, on my server, is RARELY camped, and i can usually make constant circles around it solo. the NPCs up here drop Invaders Scourgestones, and give rep until you're Revered with AD. after you hit Revered, go ahead and turn in those tokens (10 Invader's gives you an honor token, which gives like 50 rep i think) and grind Scholomance (more bosses = more rep ) and turn in those quests you've been saving up.

Filed under warcraft by admin

Permalink Print

June 25, 2010

Reputation Guide AV Reputation And Rewards (Wow)

The wow pvp system awards time and not skill, so if you don't have 12 hours a day for PVP'ing, going for exalted with one of the factions in the battlegrounds, will most likely get you better results gear-wise. The advantage of going for exalted with the BG factions is that your reputation gains aren't reliant on others, as it is with the PVP system, so you can gain rep when you want and it doesn't decay.

There are 3 battlegrounds; Alterac Valley (AV), Arathi Basin (AB) and Warsong Gulch (WG).

Alterac Valley
alliance gains reputation with the Stormpikes and horde gain reputation with the Frostwolves. The most interesting rewards are at exalted (of course :D). Reputation gains are as follows (from wowwiki.com):

Quote: Note that in Alterac Valley all reputation with Stormpike/Frostwolves is shared amoungst all combatants, whether or not they are partied with you or not. However some turns in will give reputation with one of the 4 main primary factions. This faction is not shared.

Stormpike/Frostwolf reputation is gained in the following ways:

Killing the enemy General (300 rep)
Killing the enemy Captain (125 rep)
Killing an enemy Lieutenant or Commander (12 rep)
Killing an enemy Wind Rider (5 rep)
Killing any Enemy Guard (5 rep) *NOTE: This is capped through honored like Argent Dawn, doesn't give rep in exalted*
Killing an enemy player (1 rep), IF you are in the enemy player's threat list. This means that you must have damaged the enemy, buffed or healed a player that damaged the enemy, or debuffed the enemy.
Killing Ivus the Forest Lord or Lok'holar (125 rep)
Destroying an enemy tower (12 rep)
1-time quests (first turnin of each repeatable, capture a tower/mine/graveyard, etc) (~100 rep each, varies)
Repeatable reputation quests

Ram hide/frostwolf hide (2 rep)
Bringing a ram/frostwolf to your stable (1 rep)
Armor Scraps (1 rep for 20 + 10 Ironforge/Orgrimmar for the character)
Storm Crystals/Stormpike Blood (1 rep for 1, 5 rep for 5 + 50 Ironforge/Orgrimmar for the character)
Wind Riders
Sildore/Guse (1 rep)
Vipore/Jeztor (2 rep)
Ichman/Mulverik (5 rep)
At the end of the game, extra rep is gained for each of the following conditions:

Enemy Captain killed (36 rep)
Your Captain is still alive (125 rep)
Enemy tower destroyed (24 rep each)
Enemy Lieutenant/Commander killed (12 rep each)
Controlling an intact tower (12 rep each)
Controlling a graveyard (12 rep each)
Controlling a mine (12 rep each)

The exalted, epic rewards are:

Offhand items:
Arcane tome: +34 arcane damage, 3 MP5
Fire tome: +40 fire damage
Shadow tome: +8 STAM, +34 shadow damage
Ice tome: +9 INT, +34 frost damage
Lei of the lifegiver: +53 healing, 3 MP5
Therazane's Touch: +33 damage/healing

Weapons:
The unstoppable Force (TUF): 175-292 dam, 3.8 s (61.4 DPS). +19 STR, +15 STAM, +2% crit, proc: Stuns target for 1 sec.
The lobotomizer: 59-111 dam, 1.8 s (47.2 DPS). Proc: Wounds target for 200 to 300 damage and lowers Intellect of target by 25 for 30 sec.

Shield:
The immovable object: 2468 Armor, 44 Block. +15 STAM, equip: Increases the block value of your shield by 27.

Rings:
Don Julio's band (unique): +11 STAM. Equip: Improves your chance to get a critical strike by 1%. Improves your chance to hit by 1%. +16 Attack power.
Don Rodrigo's Band (unique. Priest, mage, warlock only): +7 STAM. Equip: Improves your chance to get a critical strike with spells by 1%. Decreases the magical resistances of your spell targets by 20.

Mounts:
horde: Horn of the Frostwolf Howler. Very fast wolf.
alliance: Stormpike Battlecharger. Very fast ram.

Apart from the exalted rewards there are also lower reputation rewards, but seeing as most people only care about exalted rewards, I decided to focus on those :)

Filed under warcraft by admin

Permalink Print

June 22, 2010

Shadow priest Face Melting Guide (World of warcraft)

Some notes:
- This is for solo-purposes, but you can also DPS in groups….just watch your agro…and wear INT gear in instances.
- Keep in mind, you can heal almost as good as a holy priest, so if you get any lip from groups about you being shadow and can't heal, either say: 'The holy tree sucks, I might as well be shadow as I can heal almost as good as a holy priest', leave and get another group or just say you are holy (most people can't tell the difference. Of course, don't use shadow form or mind flay )
- Wear +DAM (shadow) gear. When you are using channeled spells (ie. Mind flay), you get the full benefits of the +dam.
- This template is geared for normal servers. If you are on a PvP server, check out Mongoose's section for his PvP templates. Some talents need to be switched around and you may move in to disc sooner.
- Leveling can be a bitch some times, but stick with it. You will be the most popular kid in school when you hit 60. Consider re-speccing to Holy/Disc at this point to be even more popular :)

Races: Undead for horde (Devouring plague), Dwarf for alliance (fear ward).

Professions: Gathering to AH for cash (mining, skinning, herbalism in that order)

Here's the template with level progression:

http://www.worldofwarcraft.com/info/classe…550202210315151

10-14 Spirit Tap
15-19 Black Out
20 MF
21-22 Improved MB
23-24 Imp P Scream
25-27 Shadow reach
28-29 Imp SW:P
30 VE
31 Silence
32-36 Shadow weaving
37-39 Darkness
40 Shadow form
41-42 Darkness

–Discipline–

43-47 Unbreakable will
48-50 Imp shield
51-52 Imp PW:Fort
53-57 Mental Agility
58-60 Imp Inner Fire

After lvl 42 you will have +40% to your shadow-dam. Quite impressive, no? :)

Spell order would be something like this: Shield, (MB), SW:P (whilst backing up), MF until dead.

I have found that I don't need to use Mind Blast that often (hence only 2 points in imp MB), as MF will give the same dam for half the mana. However this depends on your current ranks of MB and MF comparitively. The levels just before you get a new MF, may be hard, so feel free to toss in a MB or two to speed things up :)

Filed under warcraft by admin

Permalink Print

June 21, 2010

A Short Guide To Mana Consumables (World of warcraft)

This guide wasl postet by Xien on the EU World of Warcraft Prist forum. This thread can be found here: http://forums-en.wow-europe.com/thread.aspx?fn=wow-priest-en&t=139504&p=11#post1395013900

Be aware you need to have an account on a EU server to be able to retrieve this thread.

I can’t find the original source, and I don’t know who the original author is for this guide, as it was made for recruits and newer priests in the guild Restless, EU DarkSorrow (horde)

All credits goes to who ever actually made it.

All hail!

****************************************************************************************

while in combat, as many know the BWL and AQ fights last much longer than an average 8k Mana pool, and so we must keep our mana flowing in order to keep our tanks and dps alive.
This is written as simple as possible, keeping it both short and detailed for any kind of player, both casual and hardcore alike.

What can we use:

Cooldown Set 1

Combat mana potion: http://wow.allakhazam.com/db/item.]<a href="http://wow.allakhazam.com/db/item." target="_blank">http://wow.allakhazam.com/db/item.html?witem=18841</a>
Restore 900-1500 Mana per use. Cost 10s Each
50s for 4500 to 7500 mana is money well spent.
(2 Minute Cooldown)

Superior mana potion: http://wow.allakhazam.com/db/item.html?witem=13443
Restore 900-1500 Mana per use. These can be bought from AH, drops from mobs 45-55 quite easily too. Also these can be crafted by guild alchemists.
2x Sungrass, 2x Blindweed, 1x Crystal Vial.
(2 Minute Cooldown)

Major Mana Potions: http://wow.allakhazam.com/db/item.html?witem=13444
Restore 1350-2250 Mana per use. These again can be bought from the AH from around 10-15g, or grinded mobs 55+. Silithus cultists are the best to grind for these potions.

Again, these can be crafted by guild Alchemists. 2x Icecap, 3x Dreamfoil, 1x Crystal Vial.
(2 Minute Cooldown)

Dreamless Sleep Potion: http://wow.allakhazam.com/db/item.html?witem=12190
Places the caster in a state of sleep for 12 seconds, during which time the caster heals 1200 health and mana. These can again be purchased via the AH or crafted via Alchemy.
Alchemy: 3x Purple Lotus, 1x Crystal Vial

Greater Dreamless Sleep Potion: http://wow.allakhazam.com/db/item.html?witem=20002
Places the caster in a state of sleep for 12 seconds, during which time the caster heals 2100 health and mana. These can again be purchased via the AH or crafted via Alchemy.
Alchemy: 2x Dreamfoil, 1x Golden Sansam, 1x Crystal Vial

Wildvine Potion: http://wow.allakhazam.com/item.html?witem=9144
Heals 1-1500 Health and Mana when used. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Wildvine, 1x Purple Lotus, 1x Crystal Vial

Out Of Combat Buff Potions

Mageblood Potions: http://wow.allakhazam.com/db/item.html?witem=20007
When used grants the caster 12 mana regeneration ever 5 seconds. Effects last for 1 Hour. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Dreamfoil, 2x Plaguebloom, 1x Crystal Vial

Elixir of the Sages: http://wow.allakhazam.com/db/item.html?witem=13447
When used grants the caster 18 bonus intellect and spirit for 1 hour. These can be purchased via the AH, or crafted via Alchemy.
Alchemy: 1x Dreamfoil, 2x Plaguebloom, 1x Crystal Vial

Flask of Distilled Wisdom: http://wow.allakhazam.com/db/item.html?witem=13511
When used grants the caster 2000 bonus mana pool. Effects last for 2 hours and persist through death. However, user may only be under the effect of one flask at the same

time.
Alchemy: 30x Dreamfoil, 10x Icecap, 1x Black Lotus, 1x Crystal Vial

Cooldown set 2

Demonic Rune: http://wow.allakhazam.com/db/item.html?witem=12662]<a href="http://wow.allakhazam.com/db/item.html?witem=12662" target="_blank">http://wow.allakhazam.com/db/item.html?witem=12662</a>
Restore 900-1500 Mana at the cost of 600-1000 Life. Runes are saviours! A very good mana boost on a seperate cooldown to mana potions. Must be used at caution when at low hp, however in BWL we should next to never be at low HP. Runes have the chance to crit, double mana return at double the life cost. Also an excellent boost. The trade off is next to un noticed. 900 Mana for 600 life can be renewed on you very easily. These are easily farmed in Felwood from Satyrs at either camp.
(2 Minute Cooldown as of 1.11)

Dark Rune: http://wow.allakhazam.com/db/item.html?witem=20520
Restore 900-1500 Mana at the cost of 600-1000 Life. Runes are saviours! A very good mana boost on a seperate cooldown to mana potions. Must be used at caution when at low hp, however in BWL we should next to never be at low HP. Runes have the chance to crit, double mana return at double the life cost. Also an excellent boost. The trade off is next

to un noticed. 900 Mana for 600 life can be renewed on you very easily. Dark Runes drop in Scholomance, which can be farmed. If a PUG is looking for a healer, give up your time and strike a bargain you will go on the condition all runes are yours.
(2 Minute Cooldown as of 1.11)

Night Dragon's Breath: http://wow.allakhazam.com/db/item.html?witem=11952
Restores 394-456 mana AND 394-456 Life. Night Dragons can be farmed very easily from Felwood.
Requires:Cenarion Beaconhttp://wow.allakhazam.com/db/item.html?witem=11511 - Explanation below.
(2 Minute Cooldown as of 1.11)

Character and Weapon Buff Consumables

Minor Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20745
When applied to weapon restores 4 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Requires; Enchanting: 3x Soul Dust, 2x Maple Seed, 1x Leaded Vial.

Lesser Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20747
When applied to weapon restores 8 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Enchanting: 3x Dream Dust, 2x Purple Lotus, 1x Crystal Vial

Brilliant Mana Oil: http://wow.allakhazam.com/db/item.html?witem=20748
When applied to weapon restores 12 mana every 5 seconds. Each batch created contains 5 charges. Effects last 30 minutes.
Enchanting: 2x Large Brilliant Shard, 3x Purple Lotus, 1x Imbued Vial

Sagefish Delight: http://wow.allakhazam.com/db/item.html?witem=21217
Requires cooking. Caster must remain seated for at least 10 seconds while consuming this item, after which he will receive the "well fed" buff, and be greanted 6 mana every 5

seconds. Effects last 15 minutes.
Cooking: 1x Raw Greater Sagefish, 1x Hot Spices

Nightfin Soup: http://wow.allakhazam.com/db/item.html?witem=13931
Requires cooking, Caster must remain seated for at least 10 seconds while consuming this item, after which he will receive the "well fed" buff and be granted 8 mana every 5

seconds. Effects last 10 minutes.
Cooking: 1x Raw Nightfin Snapper, 1x Refreshing Spring Water

Gathering Night Dragon's Breath
There are 4 Plants scattered around Felwood, each with a 25 minute cooldown before they can be farmed again. Each farm per plant will give you 4-7 Night Dragons. In my opinion, 2000-3500 mana restoration for free is something that cannot be missed. However, plants will Despawn from time to time, and if not cleansed, must be cleansed before

farming commences.
See: Cleansing Felwood http://wow.allakhazam.com/db/quest.html?wquest=4102 , for information on obtaining your Cenarion Beacon - http://wow.allakhazam.com/db/item.

html?witem=11511
This works in the similar fashion to the Argent Dawn commisions. Upon collecting the various hand in's, you can return them in exchange for plant salves. These will cleanse the

Night Dragons for you. The great thing about farming these hand in's is they fall from all mobs in felwood.
This is great if you are also farming Demonic Rune; http://wow.allakhazam.com/db/item.html?witem=12662
To make the farming of Night Dragon's even easier, I suggest you download Felwood Gatherer:
http://www.curse-gaming.com/en/wow/addons-2446-1-felwoodgather.htm
This displays your cooldowns, and alerts you at 5 minute and 1 minute Intervals when the plants will spawn. You must farm the plant to begin a succesful countdown.

Filed under warcraft by admin

Permalink Print

June 20, 2010

Making Money Like Hell Having 2 Accounts With T2 (Wow)

Its "very" special, but its so damn profit-yielding, that I want to share it with you.

It is possible to play 2 accounts at the same time if you play in window mode. Maybe you are in the same lucky position having a second account with a 60er from a friend or guildie.

Whats the point? Farm lbrs Vosh'gajin (T0 Rogue gloves) and Voone (T0 hunter gloves). In the auction house you get 150g and more for these every day … If you play the 2 accounts alone in window mode and find a way to farm these, the whole profit is yours. The first trys I needed over an hour only for Vosh'gajin. Now I get both in less then 25 min. With this I made over 2k gold in the last 2 weeks with less than 2 hours of work a day.

I play a t2 priest and a t2 rogue. Can bypass nearly everything with stealth / Mind Soothe / rogue pulls => priest runs without aggroing => rogue vanish. Use of mindcontrol in every group.
Maybe possible with warrior/priest, druid/priest, druid/rogue, druid/druid? I don't know. Try it out. If you find a way with your combo you get rich ^^. Maybe you don't even need t2, but for voone your tank/rogue needs at least 4k hp unbuffed cause he sometimes hits very hard with a double 2k dmg mortal strike to leather. A high dodge/parry stat can save the healer mana (my rogue has about 36% dodge).

edit: Made a small screenshotguide for you: http://img301.imageshack.us/my.php?image=lbrst0farming6yt.jpg

EDIT: 31.07.2006: Don't farm this way anymore. I think, blizzard lowered the dropchance of both gloves A LOT. When I posted this it was like 1 glove of 2 runs, now its like 1 of 10. In addition you doesn't get as much money for them in the AH now - something about < 100g. . It's no more worth the time.

Filed under warcraft by admin

Permalink Print