World of Warcraft Guide

Top WoW Guides - World of Warcraft Guide Tips & Tricks

Feed on
Posts
Comments

February 24, 2010

Burning Crusade Jewel Crafting (World of warcraft)

Jewelcrafting in The Burning Crusade (from beta)

Shopping list:
1.120 copper bar
2.20 malachite
3.20 shadowgem
4.200 coarse stone
5.20 bronze bar (= 10 copper bar, 10 tin bar)
6.80 silver bar
7.15 jade
8.100 heavy stone
9.40 iron bar
10.70 gold bar
11.20 citrine
12.35 aquamarine
13.60 mithril bar
14.50 truesilver bar
15.45 star ruby
16.295 thorium bar
17.40 large opal
18.20 huge emerald
19.10 large fang
20.50 flask of mojo
21.20 powerful mojo
22.20 essence of earth
What to do:
1.skill 1-30ish: 60 delicate copper wire (needs: 120 copper bar)
2.skill 30ish-50: malachite pendant until skill 50 (needs: 1 malachite, 1 delicate copper wire each)
3.skill 50-70: 20 coarse stone statue (needs: 200 coarse stone)
4.skill 70-80: 10 elegant silver ring (needs: 20 silver bar)
5.skill 80-110: 30 ring of silver might (needs: 60 silver bar)
6.skill 110-120: 10 heavy stone statue (needs: 100 heavy stone)
7.skill 120-130: 10 ring of twilight shadows (needs: 20 shadowgem, 20 bronze bar)
8.skill 130-135: 5 barbaric iron collar (needs: 10 large fang, 40 iron bar, 10 delicate copper wire)
9.skill 135-150: 15 golden dragon ring (needs: 15 jade, 30 gold bar, 30 delicate copper wire)
10.skill 150-180: 30 mithril filigree (needs: 60 mithril bar)
11.skill 180-200: 20 engraved truesilver ring (needs: 40 gold bar, 20 truesilver bar)
12.skill 200-210: 10 truesilver commander's ring (needs: 30 truesilver bar, 20 star ruby, 20 citrine)
13.skill 210-220: 30 aquamarine signet (needs: 30 aquamarine, 40 flask of mojo)
14.skill 220-225: 5 aquamarine pendant of the warrior (needs: 5 aquamarine, 10 flask of mojo, 15 mithril filigree)
15.skill 225-235ish: 55 thorium setting (needs: 165 thorium bar)
16.skill 235ish-260: ruby pendant of fire until 260 (needs: 1 star ruby, 1 thorium setting each)
17.skill 260-280: 20 simple opal ring (needs: 40 large opal, 40 thorium bar, 20 thorium setting)
18.skill 280-290: 10 onslaught ring (needs: 20 powerful mojo, 20 essence of earth, 80 thorium bar)
19.skill 290-300: 10 emerald lion ring (needs: 20 huge emerald, 10 thorium bar, 10 thorium setting)

Filed under warcraft by admin

Permalink Print

February 23, 2010

Shadow priest Face Melting Guide (World of warcraft)

Some notes:
- This is for solo-purposes, but you can also DPS in groups….just watch your agro…and wear INT gear in instances.
- Keep in mind, you can heal almost as good as a holy priest, so if you get any lip from groups about you being shadow and can't heal, either say: 'The holy tree sucks, I might as well be shadow as I can heal almost as good as a holy priest', leave and get another group or just say you are holy (most people can't tell the difference. Of course, don't use shadow form or mind flay )
- Wear +DAM (shadow) gear. When you are using channeled spells (ie. Mind flay), you get the full benefits of the +dam.
- This template is geared for normal servers. If you are on a PvP server, check out Mongoose's section for his PvP templates. Some talents need to be switched around and you may move in to disc sooner.
- Leveling can be a bitch some times, but stick with it. You will be the most popular kid in school when you hit 60. Consider re-speccing to Holy/Disc at this point to be even more popular :)

Races: Undead for horde (Devouring plague), Dwarf for alliance (fear ward).

Professions: Gathering to AH for cash (mining, skinning, herbalism in that order)

Here's the template with level progression:

http://www.worldofwarcraft.com/info/classe…550202210315151

10-14 Spirit Tap
15-19 Black Out
20 MF
21-22 Improved MB
23-24 Imp P Scream
25-27 Shadow reach
28-29 Imp SW:P
30 VE
31 Silence
32-36 Shadow weaving
37-39 Darkness
40 Shadow form
41-42 Darkness

–Discipline–

43-47 Unbreakable will
48-50 Imp shield
51-52 Imp PW:Fort
53-57 Mental Agility
58-60 Imp Inner Fire

After lvl 42 you will have +40% to your shadow-dam. Quite impressive, no? :)

Spell order would be something like this: Shield, (MB), SW:P (whilst backing up), MF until dead.

I have found that I don't need to use Mind Blast that often (hence only 2 points in imp MB), as MF will give the same dam for half the mana. However this depends on your current ranks of MB and MF comparitively. The levels just before you get a new MF, may be hard, so feel free to toss in a MB or two to speed things up :)

Filed under warcraft by admin

Permalink Print

February 22, 2010

Twinking Guide for Shaman (Warcraft)

Best Races: Tauren, Dranei
GEAR
Head: Lucky Fishing Hat (+100hp/+8healing and spell dmg)
Neck: Honored wsg neck
Shoulders: Talbar Mantle
Back: Firebane cloak/ Battle Healer's Cloak/ Caretaker's Cape (+70armor)
Chest: Blackened Defias Armor (+100hp/+4all stats)
Bracers: Bandit Bracers of Healing/ Mindthrust Bracers (+24healing/+9stam)
Hands: Jutebraid Gloves (+30healing)
Waist: Screecher Belt
Legs: Leggings of the fang (+100hp/+8healing and spell dmg)
Feet: Nat Pagle s Extreme Anglin Boots
Ring #1: Seal of Sylvanas
Ring #2: Honored wsg ring/blood ring
Trinket #1: Arena Grand Master/Minor Recombobulator
Trinket #2: Insignia of the alliance/Insignia of the horde/Minor Recombobulator
Main Hand: Stinging Viper (+22intel)
Off hand: Arctic Buckler (Thorium Spikes/+7stam)/Deadskull Shield (Thorium Spikes/+7stam)

Filed under warcraft by admin

Permalink Print

February 21, 2010

Don't die in PvP (Warcraft)

This is only useful for pvp and doenst work for pve.

Put this in a macro

/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand

Until all 255 characters are used. Then keep spamming the macro while walking forward and you will freeze up but still continue to function to everyone else. Everyone else will see you moving forward but be unable to attack you. Once you stop spamming the macro you will warp back to where you were.

This is nice for healer classes as you can heal and release the macro to go back where you first did the macro.

Filed under warcraft by admin

Permalink Print

February 18, 2010

Confession Of An AH Junkie (Wow)

This is something I've been doing myself for awhile and I'll just say: It's not for everyone and YMMV (I realize there have been a couple of other posts with this concept however I am going to attempt to explain exactly what has worked for me leaving as little guesswork as possible)

The concept and general description…
For all of this to work you do have to have a base fund, the bigger the better. Aside from that I'd HIGHLY sugguest just taking some time when you play for a couple of weeks just watch the AH prices and some trade chat so you can get a feel for which items in particular are sought after and at what prices. The basis of this strat is to basically daytrade some of the more highly sought after items. I started off somewhat small and have "graduated" to some high ticket items since I am quite comfortable with my ability to recognize which items I will be able to resell for a good profit and I know that I have the patience to hold out to do so. Personally I prefer weapons and armor but this can be applied to other high commodity items as well.

If you want to make a noticeable amount of money you will have to focus on rares and epics and ensure that there is enough of a price difference between what you are paying and how much you can sell it for taking intto account the possibility of multiple days' listing fees. I currently only deal in items that sell for at least 50g and on which I will make at least 10-15g however keep in mind that this is simply a baseline and I frequently make over 50g per transaction (the most I've ever received from a single item is 125g minus listing fee and AH fee).

If you have the patience to do so you can also increase your profits by selling through the trade channel where you won't have to deal with the AH taking their cut or having an auction expire however keep in mind that you do want to keep items moving as quickly as possible while still making your profit as having liquid funds is essential to keeping money coming in.

While I am, of course, in this to make money I also give people the best deals I can (again, liquid funds are much more useful - profit is profit and you want to keep in mind that holding out for 5g more when you're making a good 25g on the sale already may simply result in you having the item for an extra few hours during which time you may miss out on another deal because you didn't have the funds to buy…. Again, this becomes all a matter of your understanding of what you need to have on you to keep business moving.

For these high ticket items, unless the particular item moves VERY quickly on your server, you will have to undercut the competition for the most part… ideally there will be no competition (however this is where your knowledge of the items value comes into play very significantly). If there is no competition the key point to keep in mind is people's need to have things right away, but also realize that people aren't stupid…. If you list an item for 100g min bid and have a 130g BO 9 times out of 10 you won't get boughtout unless there is high high demand for the item. People aren't stupid and an extra 30% off what they "could" get it for is alot… so, as a rule of thumb either keep your MB and BO the same or keep them more reasonably close… even though someone wouldn't pay the 130g with a 100g min list it at 120g with a 130g BO… this 10g jump is less than 10% difference (which also means that if 1 person bids on it anyway the next "min bid" to put on it would be 132g so you're going to get boughtout if there's multiple interest in the item).

You're patient… your buyers, however, often aren't…. 24hour listing keep you visible for maximum exposure and also result in more buyouts… that "Very Long" tag means 8-24hours remaining and if someone wants your item then more often then not they'll pay that extra little bit of gold to have it then and there

Tuesday is patch day! Try to time your auctions well and keep in mind that you're losing out on some of your money by listing on Monday nights…. The AH timer continues to run while the servers are down so you're losing out on a good chunk of the time you paid for your auction to be listed… don't get me wrong though, if you're not going to be able to get on Tuesday when the servers are back up to relist then by all means go ahead and list Monday nights…. I find Tuesdays to be a good time for the auction house especially after a patch where people will download it and logon to check out changes (and inevitably check out what goodies are listed for them on the AH

Again, I don't think this is for everyone as it does involve a time investment on your part as well as a starting bankroll, however for those who think they might like trying their hand at the market I wish you the best of luck and I hope this information is of some use to you. I know to some of you this seems like "obvious" information but believe me, I find myself helping my guild more with auctioning than with leveling because to them it's just a big mystery…

Filed under warcraft by admin

Permalink Print

February 17, 2010

1-60 in 2 weeks (World of warcraft)

This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in the game as this method will bypass almost all the content in the game and essentially ignore many of the fun, unique aspects of wow. This is not recommended for new players and is meant for players who already have experienced the content and just want to level up an alt to play with their level 60 friends (ie. your level 60 instance group needs a priest and there are no priests to be had). As a benchmark to how successful you are with this, download cosmos and use the clock feature to measure your xp/hour. At level 50 you should be getting about 40,000+/hour.

1-20: Newbie lands, stick to the friendly zones (not contested). Just grind. The quests are a waste of time up to level 20 if you are focusing on maxing out xp per hour.

20-26: Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

26-30: Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

30-35: Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

36-40: Hillsbrad southshore quests. Desolace quests and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40. Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding. Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

41-45: Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

45-48: Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.

48-52: Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

52-55: Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

55-58: Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

58-60: 'The' yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

Filed under warcraft by admin

Permalink Print

February 13, 2010

Solo as a rogue for 200g per hour (World of warcraft)

I have come to understand that this is not common knowledge to all rogues and I have yet to see it on any site upon performing multiple searches.

This can be soloed for about 200G per hour or done with 2 rogues for about 1000G.

I do this solo but in fairness I have exceptional gear. I'm sure it could be done with good blue gear. If you have problems with this, get a partner to help you. Frankly, as much money as this can make you, it wouldn't be a horrible crime to complely stock up on greater fire protection pots, elixir of mongoose, giant potions, etc. A death will cost you about 6 minutes and time is money.

You will also need improved sap. 100G worth of respeccing is a small price to pay for a weekend of making thousands.

On to the solo strategy:

In Lower Blackrock Spire you want to stealth to the right in the same manner as you would normally clear the dungeon. You'll come around to the left after dropping off the first ledge and work your way to two doors (one after the other) that are very close to each other and have roaming mobs going through them. After you pass the second door, stop. To your right you should see a ledge. Across from that ledge is another ledge where you will see a bunch of ogres. If you move towards that ledge and look down you will see a platform that you can jump onto. Jump to it. Now move forward and you will see another platform. Jump to it. Lastly you will jump to the ground floor where you will see several tents. When you jump down, fall, don't jump or it will break your stealth. Watch out for roaming mobs. You don't want to fall on them.

Continue on until you get to the hill where the spiders are. As soon as you reach this hill you will come to a nook on your right that most groups that do LBRS skip. In that nook you will see three groups of mobs. To the left are 3 mobs, to the right are 3 mobs and in the back right corner are 2 mobs. The two groups of 3 are not linked but all 6 will aggro if you pull one because the two groups are too close together.

Behold my brilliant artwork!: http://i65.photobucket.com/albums/h2…rrico/LBRS.jpg

What you want is one of the two mobs in the back. One of these mobs is a Blackrock Pyromancer. He is what you will want to kill, so sap the other guy and go up the little hill behind you. Ranged pull the pyromancer. Just before he gets in range hit evasion and kill him as quickly as possible. He will flee just before he dies, so crippling poison is your friend. You could use kidney shot just before he gets to 20% life but why waste it on a fleeing mob?

As soon as you kill him, loot him and vanish.

Duo Strategy

Kill the group in the back in the same manner but don't waste your vanish. Two rogues shouls make extremely short work of both mobs. Heal up, wait for your curses and such to fade and get ready for some big packs.

The problem with the next pull is that you have 6 mobs to deal with. If the two 'inside mobs' are both Pyromancers, dump this pull and reset. The only way you can continue is to reset, fight 4 elits at the same time or kill a couple, die and come back to an easier pull. In any other case, you want to sap 'inside mob1' or inside mob2'. If one of them is a pyromancer, don't sap it, sap the other one and have your partner sap one of the other mobs in sapped mob's group. See this diagram: http://s65.photobucket.com/albums/h2…o/th_LBRS2.jpg

Kill the unsapped pyromancer and vanish.

The duo strat is complicated. You will find that there are several configurations to deal with. I prefer to solo but I make a ton of money if I duo all of the mobs.

Your prize is this: http://www.thottbot.com/index.cgi?i=28217

It is one of the best robes that a mage can find if he doesn't raid and that is more than 99% of the mage population. Even raiding mages have bought these from me as gaining archanist or something similar isn't necessarily an overnight process for a new raider. The best part of this robe is that it's bind on pickup. The pattern is bind on use but the robe binds when you make it, so the crafter can only make it for himself.

Yes the downside is that the mage has to be a 300 tailor. I have sold this pattern to 100 people that picked up tailoring just to make this robe. Many dumped tailoring after making it.

These patterns sell for about 200 gold on my server. I've found and sold as many as 5 in a day.

Even better is this http://www.thottbot.com/index.cgi?i=16100

They sell for 300-400 gold on my server. They don't drop nearly as often as the robe pattern does but it's a nice payday when they do. I also find a ton of blues (shadowcraft, valor, etc). Those always sell pretty nicely.

My worst one hour session was about 70 gold. My best was 1000 gold (3 patterns, 1 fire recipie and 2 blues).

Again, if you're having trouble with the solo strat, get a partner. Two rogues in green gear can easily handle the solo strat.

Happy hunting!

Filed under warcraft by admin

Permalink Print

February 12, 2010

Shadow priest Face Melting Guide (Wow)

Some notes:
- This is for solo-purposes, but you can also DPS in groups….just watch your agro…and wear INT gear in instances.
- Keep in mind, you can heal almost as good as a holy priest, so if you get any lip from groups about you being shadow and can't heal, either say: 'The holy tree sucks, I might as well be shadow as I can heal almost as good as a holy priest', leave and get another group or just say you are holy (most people can't tell the difference. Of course, don't use shadow form or mind flay )
- Wear +DAM (shadow) gear. When you are using channeled spells (ie. Mind flay), you get the full benefits of the +dam.
- This template is geared for normal servers. If you are on a PvP server, check out Mongoose's section for his PvP templates. Some talents need to be switched around and you may move in to disc sooner.
- Leveling can be a bitch some times, but stick with it. You will be the most popular kid in school when you hit 60. Consider re-speccing to Holy/Disc at this point to be even more popular :)

Races: Undead for horde (Devouring plague), Dwarf for alliance (fear ward).

Professions: Gathering to AH for cash (mining, skinning, herbalism in that order)

Here's the template with level progression:

http://www.worldofwarcraft.com/info/classe…550202210315151

10-14 Spirit Tap
15-19 Black Out
20 MF
21-22 Improved MB
23-24 Imp P Scream
25-27 Shadow reach
28-29 Imp SW:P
30 VE
31 Silence
32-36 Shadow weaving
37-39 Darkness
40 Shadow form
41-42 Darkness

–Discipline–

43-47 Unbreakable will
48-50 Imp shield
51-52 Imp PW:Fort
53-57 Mental Agility
58-60 Imp Inner Fire

After lvl 42 you will have +40% to your shadow-dam. Quite impressive, no? :)

Spell order would be something like this: Shield, (MB), SW:P (whilst backing up), MF until dead.

I have found that I don't need to use Mind Blast that often (hence only 2 points in imp MB), as MF will give the same dam for half the mana. However this depends on your current ranks of MB and MF comparitively. The levels just before you get a new MF, may be hard, so feel free to toss in a MB or two to speed things up :)

Filed under warcraft by admin

Permalink Print

February 8, 2010

Bunch of BWH Teleporting Cords (Warcraft)

Ok I found this somewhere. It is a bunch of BWH Teleporting Cords. BWH pretty much got nerfed on any legal server so I wouldn't use it but if your ever play on a private server like I do then they can be useful.


All coordinates are in the format of (Map#, X, Y, Z)

Map# 0 = Azeroth
Map# 1 = Kalimdor
Map# 189 = Scarlet Monestary
Map# 34 = Stockades
Map# 429 = Dire Maul
Map# 90 = Gnomergan
Map# 30 = Blackrock Depth
Map# 109 = Temple of Atal`Hakar
Map# 209 = Zul`Farrak
Map#70 = Uladaman

Emulator Only

GM Island, 1, 16238.291, 16219.044, 9.600

Arathi Highlands

Grindspot Boulderfist, 0, -2867.230, -1908.770, 69.036
Grindspot Witherbark, 0, -3152.203, -1953.388, 97.797
Chest, 0, -3155.892, -1761.141, 30.749
Stormgarden tower, 0, -1498.194, -1776.738, 64.921
Stormgarden, 0, -1841.093, -1599.046, 68.068
Refuge Point, 0, -2548.593, -1268.763, 21.666

Badlands

-Angor Fortress -Hidden Port- (-3303,-6365,266)
-Apocryphan's Rest -Hidden Port- (-2548,-6943,244)
-Blood Elf -Hidden Port- (-3628,-6800,248)
-Camp Boff -Hidden Port- (-3705,-7109,261)
-Camp Kosh (-3741,-6322,253)
-Camp Wurg (-2791,-6889,243)
-Dustbelch Grotto -Hidden Port- (-2342,-7360,309)
-Entrance to Loch Modan -Hidden Port- (-3325,-5950,303)
-Entrance to the Searing Gorge (-2129,-6923,277)
-Explorers League Camp -Hidden Port- (-3458,-6600,289)
-Inconspicuous Point -Hidden Port- (-3425,-6092,277)
-Inconspicuous Point (2) -Hidden Port- (-2888,-6569,268)
-Inconspicuous Point (3) -Hidden Port- (-2254,-6957,245)
-Kargath -Hidden Port- (-2136,-6644,248)
-Lethlor Ravine -Hidden Port- (-3967,-6747,288)
-Lethlor Ravine, North -Hidden Port- (-4133,-6509,267)
-Mirage Flats -Hidden Port- (-2846,-7228,313)
-Pillar of Opal (-3874,-6998,289)
-Questspot (0, -3134.322, -6769.609, 240.452)
-Questspot2 (0, -2724.453, -6635.494, 243.322)
-Theldurin the Lost (-3356,-7167,245)
-Uldaman (-3185,-6092,256)
-Uldaman Back Portal -Hidden Port- (-3767,-6639,265)
-Uldaman Portal -Hidden Port- (-2980,-6093,207)
-Valley of Fangs -Hidden Port- (-3175,-6709,266)

Blackrock Depths

-Duhgal Stormwing (-81,272,-77)
-Mashar Windsor (-230,316,-7Cool
-Portal Entrance (32,457,-70)
-Prison Boss (-169,278,-74)
-Ring of Law (-200,554,-52)
-Tobias Seecher (-289,547,-75)

Blackrock Mountain

-Blackrock Depths Portal (-922,-7181,166)
-Blackrock Spire Portal -Hidden Port- (-1211,-7529,285)
-Entrance (-1132,-7807,215)
-Entrance (2) -Hidden Port- (-1099,-7714,217)

Blackrock Spire

-Bijou -LBRS- (-551,-6,16)
-Halycon -LBRS- (-368,-165,64)
-Highlord Omokk -LBRS- (-298,-56,45)
-Jump Point (Top) -LBRS- (-363,21,50)
-Jump Point (Bottom) -LBRS- (-453,-4,-19)
-Quartermaster (UK)inaccurate -LBRS- (-447,-168,8Cool
-Ogres -LBRS- (-387,-79,47)
-Overlord Wyrmthalak -LBRS- (-532,-22,86)
-Portal Entrance (-228,78,50)
-Shadowhunter Vosh'gajin -LBRS- (-481,-73,20)
-Skitterweb Tunnels -LBRS- (-536,-109,-4)
-Unknown Room -LBRS- (-365,-23,-31)
-War Master Valoone -LBRS- (-466,-29,-17)
-WMV (2) -LBRS- (-516,-76,-7)

Darkshore

-Auberdine Inn (520,6407,9)
-Mist Veil's Lockbox (347,7133,-42)
-Mysterious Red Crystal (-161,6206,80)
-Silver Dawning's Lockbox (436,7076,-21)

Deeprun Tram

-Ironforge Portal (10,69,-4)
-Stormwind Portal (2490,68,-4)

Desolace

Khan Mrhata, 1, 2925.835, -1055.471, 180.711
Khan Jehn, 1, 1218.797, -1928.445, 88.407
Gelkis camp, 1, 2602.355, -1923.849, 64.185
Kolkar Village, 1, 1090.042, -869.782, 88.222
Magram camp, 1, 1065.232, -1746.859, 91.704
Desolace, 1, 1278.285, 150.986, 177.217

Dun Morogh

-Amberstill Ranch -Hidden Port- (-1302,-5471,409)
-Brewnall Village -Hidden Port- (315,-5356,394)
-Chill Breeze Valley -Hidden Port- (85,-5579,487)
-Dwarven Airfield -Hidden Port- (-1628,-4867,504)
-Coldridge Pass, North -Hidden Port- (26,-6029,412)
-Coldridge Pass, South -Hidden Port- (115,-6247,435)
-Coldridge Valley, North -Hidden Port- (325,-6131,400)
-Coldridge Valley, South -Hidden Port- (527,-6515,393)
-Frostmane Hold -Hidden Port- (575,-5580,395)
-Gates of Ironforge -Hidden Port- (-829,-5103,500)
-Gnomeregen -Hidden Port- (571,-5139,420)
-Gnomeregen Back Portal (769,-4859,242)
-Gnomeregen Portal (925,-5163,257)
-Gol'Bolar Quarry -Hidden Port- (-1615,-5684,383)
-Helm's Bed Lake -Hidden Port- (-2006,-5642,391)
-Iceflow Lake -Hidden Port- (35,-5188,380)
-Inconspicuous Point -Hidden Port- (-509,-5179,388)
-Kharanos Inn (-529,-5602,400)
-Misty Pine Refuge -Hidden Port- (-1106,-5359,395)
-North Gate Outpost -Hidden Port- (-2346,-5129,400)
-North Gate Pass (-2196,-5280,425)
-Shimmer Ridge -Hidden Port- (-224,-5052,446)
-South Gate Outpost -Hidden Port- (-2357,-5463,406)
-South Gate Pass (-2249,-5632,425)
-The Cave of Old Icebeard -Hidden Port- (-57,-5614,418)
-The Tundrid Hills -Hidden Port- (-881,-5678,400)

Gnomeregen

Electrocutioner 3000, 90, 503.856, -551.883, -216.810
Copper Vendor, 90, 194.074, -558.584, -193.731
Crowd Pummeler 9-60, 90, 362.497, -911.837, -272.596
Mekginer Thermaplugg, 90, 735.520, -584.153, -325.310
Dark Iron Ambassador, 90, 533.791, -720.374, -286.926
Viscious Fallout, 90, 93.677, -390.424, -211.332
Entrance (Inside), 90, -3.633, -327.205, -152.847
Entrance (Outside), 0, 924.022, -5163.718, 257.178

Scarlet monestary

Blood Mage, 189, 1417.237, 1814.001, 8.446
Whispering Gardens, 0, -704.018, 2783.188, 129.149
Entrance (Outside), 0, -818.293, 2875.197, 160.333
Inquisitor Fairbanks, 189, 1372.896, 1170.982, 32.820
Inquisitor CMNDR, 189, 1398.669, 1216.303, 30.349
Entrance (inside), 189, 1308.100, 853.679, 18.671
Herod, 189, -428.659, 1987.546, 11.591
Houndmaster, 189, -249.526, 145.634, 19.201
Libary end, 189, -429.805, 128.190, 18.533

Brock Depts

Brock Dpths(Inside), 230, 35.368, 457.969, -69.293
The Lyceum, 230, -418.463, 1382.085, -94.675
Magmus, 230, -628.585, 1376.223, -92.054
EmperorPrincess, 230, -847.297, 1376.701, -87.722
Summoner`s Tomb, 230, -246.025, 1280.132, -77.946
Panzor The Invincibl, 230, -163.151, 1152.102, -74.927
Ambassador Flamelash, 230, -238.075, 1009.606, -61.388
The Grim Guzzler, 230, -180.947, 919.932, -43.704
GeneraL Angerforge, 230, 62.811, 685.756, -59.438
Lord Roccor, 230, -44.363, 510.277, -61.374
Fineous Darkvire, 230, -358.160, 978.753, -67.468
Lord Incendius, 230, -273.386, 894.938, -69.972
Black Vault, 230, -355.414, 805.477, -50.200
Ring Of The Law, 230, -188.924, 596.812, -54.154
Kharan Mighthammer, 230, -137.959, 340.518, -64.949
Brock Dpths(Outside), 0, -923.004, -7178.675, 166.302

Temple of Atal`Hakar
Morphaz, 109, 90.635, -661.257, -90.834
Shade Of Eranikus, 109, -21.779, -657.988, -90.835
Prophet / Wretchet, 109, -85.430, -428.187, -86.906
Avatar Of Hakkar, 109, 276.560, -466.501, -90.476
Weaver and Dreamscyt, 109, 92.861, -459.491, -94.872
Altar Of Hakkar, 109, 94.698, -420.763, -172.531
Entrance (Outside), 0, -3995.147, -10175.121, -112.746
Entrance (Inside), 109, 100.056, -312.912, -131.849

Zul`Farrak
Entrance (Inside), 209, 842.587, 1212.350, 8.944
Ruuzlu, 209, 1011.468, 1738.950, 53.827
Sergent Bly, 209, 1292.501, 1885.443, 46.084
Witch Doctor, 209, 1016.352, 1912.420, 11.516
Antu`sul, 209, 686.168, 1811.088, 14.724
Theka the martyr, 209, 869.836, 1802.619, 9.902
Zerillis, 209, 902.561, 1663.347, 9.304
Entrance (Outside), 1, -2891.472, -6797.509, 8.880

Uladaman

Galgann, 70, 426.524, -2.346, -41.869
Annora, 70, 210.113, -163.628, -49.726
Ancient Stone Keeper, 70, 216.963, -38.406, -48.385
Baelog, 70, 73.380, -340.129, -51.241
Entrance (Inside), 70, 381.612, -214.047, -38.850
Remains, 70, 171.244, -172.786, -47.412
Revolsh, 70, 187.121, -229.532, -44.630
Ironaya, 70, 313.829, -231.463, -47.598
Grimlok, 70, 440.409, 77.685, -36.621
Obsidian Sentinel, 70, 390.440, -166.929, -36.441
Vault, 70, 292.001, 132.114, -52.205
Entrance (Outside), 0, -3764.585, -6625.368, 266.009

Hinterlands

Overlook cliffs, 0, -4666.000, 290.581, 110.880

Ironforge

Main, 0, -1192.703, -4822.291, 502.469
-Auction House (-905,-4962,504)
-Bank (-994,-4881,504)
-Deeprun Tram Portal (-1318,-4839,502)
-Gryphon (-1155,-4822,502)
-Hall of Explorers -Hidden Port- (-1168,-4656,504)
-Hall of Mysteries (-913,-4611,501)
-Inn (-860,-4840,502)
-Military Ward (-1202,-5025,502)
-Old Ironforge -Hidden Port- (-1035,-4816,439)
-Path to Old Ironforge -Hidden Port- (-1070,-4844,500)
-The Forlorn Cavern -Hidden Port- (-1132,-4636,501)

Loch Modan

-Algaz Station -Hidden Port- (-2605,-4866,349)
-Cave (-4208,-5435,392)
-Dun Algaz (-2699,-4687,319)
-Entrance to Badlands -Hidden Port- (-3325,-5950,303)
-Entrance to the Searing Gorge -Hidden Port- (-2452,-6047,328)
-Grizzlepaw Ridge -Hidden Port- (-3157,-5823,346)
-Gryphon (-2930,-5422,247)
-Inconspicuous Point -Hidden Port- (-4187,-5269,360)
-Inconspicuous Point (2) -Hidden Port- (-3017,-5048,325)
-Inconspicuous Point (3) -Hidden Port- (-2745,-5738,367)
-Inn (-2972,-5379,323)
-Ironband's Excavation Site -Hidden Port- (-3736,-5875,356)
-Mo'grosh Stronghold -Hidden Port- (-3733,-4874,310)
-Mo'grosh Stronghold (2) -Hidden Port- (-4027,-4925,302)
-North Gate Pass -Hidden Port- (-2544,-4772,355)
-Silver Stream Mine (-2971,-4827,320)
-South Gate Pass -Hidden Port- (-2567,-5618,391)
-Stonewrought Dam -Hidden Port- (-3174,-4699,311)
-The Farstrider Lodge -Hidden Port- (-4255,-5683,396)
-The Loch (-3401,-5358,296)
-The Loch, Northern Island -Hidden Port- (-3320,-4923,306)
-The Loch, South Eastern Shore (-3723,-5374,296)
-Tunnel Rat Hideout -Hidden Port- (-2595,-5037,343)
-Valley of Kings -Hidden Port- (-2745,-5738,367)

Menethil Harbor

Menethil Harbor, 0, -821.268, -3831.835, 9.955

Ogrimarr

Ogrimarr, 1, -4374.619, 1340.792, 26.188

Scarlet monestary

Scarlet monestary, 0, -703.132, 2860.440, 141.521
Herod, 189, -409.298, 1968.786, 11.591
Libary end, 189, -429.805, 128.190, 18.533
Libary Houndmaster, 189, -249.563, 145.607, 19.201

Stormwind

Kam Deepfury [Stockades], 34, -75.001, 127.263, -34.616
Bazil Thredd [Stockades], (34, -142.285, 77.233, -33.940
Stockades entrance, 0, 846.958, -8763.378, 97.634
Druid trainer, 0, 1097.110, -8775.714, 92.539

Stranglethorn Vale

The vile reef, 0, 390.048, -12537.969, 1.695
Skullsplitters, 0, -864.975, -12809.742, 59.785
Booty Bay Gryphon, 0, 475.496, -14485.219, 31.202
Booty Bay, 0, 448.793, -14452.643, 9.098
Hunter camp, 0, -23.646, -11555.944, 1.988
Rebel camp, 0, -175.822, -11327.475, 74.959

Swamp of sorrows

Swamp of sorrows, 0, -2762.415, -10344.209, 22.056

Teldrassil

Teldrassil, 1, 1962.595, 9983.458, 1326.185

Theramore isle

Theramore isle, 1, -4518.733, -3853.896, 9.345

Thunder Bluff

Thunder Bluff, 1, 134.936, -1285.511, 131.051

UnderCity

UnderCity, 0, 235.302, 1877.203, 60.676

Wetlands

-Angerfang Encampment -Hidden Port- (-2409,-3541,6Cool
-Black Channel Marsh -Hidden Port- (-1179,-3544,Cool
-Bluegill Marsh -Hidden Port- (-1078,-3206,10)
-Boat to Auberdine -Hidden Port- (-580,-3740,6)
-Boat to Theramore -Hidden Port- (-588,-3860,7)
-Direforge Hill -Hidden Port- (-2973,-2821,40)
-Dragonmaw Gates, 1st Gate (-3603,-3484,70)
-Dragonmaw Gates, 2nd Gate (-3927,-3596,112)
-Dragonmaw Gates, 3rd Gate -Hidden Port- (-3935,-3905,178)
-Dragonmaw Gates, 4th Gate (-3731,-4061,206)
-Dun Algaz, North -Hidden Port- (-2631,-4108,44)
-Dun Algaz, South -Hidden Port- (-2698,-4431,268)
-Dun Modr -Hidden Port- (-2525,-2587,85)
-Graveyard (-2430,-3296,19)
-Grim Batol (-3454,-4068,281)
-Grim Batol Falls -Hidden Port- (-3319,-4212,232)
-Gryphon (-783,-3792,9)
-Inconspicuous Point -Hidden Port- (-1701,-3286,9)
-Inconspicuous Point (2) -Hidden Port- (-3005,-3352,2Cool
-Inn (-832,-3826,10)
-Ironbeard's Tomb (-2254,-2798,50)
-Mosshide Fen -Hidden Port (-3184,-3788,61)
-Raptor Ridge -Hidden Port- (-3289,-3266,65)
-Saltspray Glen (-1698,-2653,6)
-Sundown Marsh -Hidden Port- (-1470,-2877,12)
-Thandol Span -Hidden Port- (-2525,-2452,82)
-The Green Belt -Hidden Port- (-2446,-3169,6)
-Thelgen Rock -Hidden Port- (-2589,-3931,45)
-The Lost Fleet (-944,-2990,1)
-Whelgar's Excavation Site -Hidden Port- (-1964,-3583,119)

Uldaman

-Archaedas (267,92,-52)
-Back Portal (382,-213,-39)
-Discs of Norgannan (296,155,-52)
-Galgann Firehammer (365,-2,-43)
-Grimlok (459,37,-33)
-Hall of Crafters (251,56,-26)
-Hidden Chamber (316,-234,-47)

Mineral Deposits

Tin
Tin1, 0, 1128.437, 380.612, 106.540
Tin2, 0, 680.623, -48.598, 77.131
Tin3, 0, 928.873, -327.070, 130.504
Tin4, 0, 377.624, -254.326, 120.938
Tin5, 0, -637.454, 114.951, 98.336
Tin6, 0, -1253.306, 9.064, 67.594
Tin7, 0, -1111.048, -998.874, 50.178
Tin8, 0, -797.498, -819.739, 27.257

Iron
Iron1, 0, -376.522, -250.874, 47.652
Iron2, 0, -497.025, -165.543, 80.879
Iron3, 0, -1770.198, -403.018, 102.457
Iron4, 0, -1200.856, -1387.800, 52.676
Iron5, 0, -1184.906, -1012.624, 67.010
Iron6, 0, -2014.320, -679.541, 58.545
Iron7, 0, -3582.242, -809.205, 81.255
Iron8, 0, -3887.300, -826.726, 147.630
Iron9, 0, -3416.673, -1843.463, 66.697
Iron10, 0, -3307.236, -2026.221, 54.615
Iron11, 0, -2838.364, -2026.543, 77.846
Iron12, 0, -2702.460, -2052.276, 83.492

Mithril
Mithril1, 0, -1644.563, -1941.710, 48.277
Mithril2, 0, -1786.152, -2174.339, -40.786
Mithril3, 0, -2678.035, -2060.949, 86.595
Mithril4, 0, -2477.438, -6430.927, 331.063
Mithril5, 0, -2221.812, -7165.830, 303.735
Mithril6, 0, -2239.968, -7388.829, 234.581
Mithril7, 0, -2328.451, -7427.174, 240.730
Mithril8, 0, -2455.574, -7312.527, 304.999
Mithril9, 0, -3197.007, -7285.680, 296.152
Mithril10, 0, -3475.085, -7338.730, 331.339
Mithril11, 0, -4063.377, -6443.655, 276.519
Mithril12, 0, -277.346, 894.601, 152.136
Mithril13, 0, -504.296, 717.142, 169.667
Mithril14, 0, -726.155, 654.673, 160.006

Thorium
Thorium1, 1, -1962.575, -6304.269, -268.692
Thorium2, 1, -1145.929, -6832.899, -262.932
Thorium3, 1, 1116.950, -6300.540, 37.349
Thorium4, 1, 1934.370, -7509.133, 18.743
Thorium5, 1, 1380.150, -8102.226, 10.947
Thorium6, 1, 206.093, -7845.003, 9.950
Thorium7, 1, 1132.890, -8067.264, 21.475

Rich - Eastern Continent
Rich1, 0, -1493.368, -7905.901, 157.049
Rich2, 0, -1141.439, -8410.101, 191.162
Rich3, 0, -1944.531, -7493.369, 197.175
Rich4, 0, -1293.634, -8328.866, 213.340
Rich5, 0, -3693.768, 2767.004, 104.064
Rich6, 0, -4837.816, 3128.018, 151.379
Rich7, 0, -3768.298, 2592.304, 227.826
Rich8, 0, -2749.265, -7987.449, 163.884
Rich9, 0, -2383.501, -7612.536, 138.214
Rich10, 0, -1694.291, -8254.239, 159.177
Rich11, 0, -1035.388, -8101.578, 134.639
Rich12, 0, -2308.980, -7730.445, 134.229
Rich13, 0, -1025.698, -7929.428, 134.588
Rich14, 0, -706.627, -7620.302, 182.683
Rich15, 0, -3568.789, 1649.624, 133.419
Rich16, 0, -5029.502, 3325.120, 193.386

Unorganised

Freewind Post, 1, -2415.737, -5417.191, 89.391
Stonetalon Peak, 1, 1500.616, 2507.829, 263.017
Camp Narache, 1, -258.921, -2958.619, 51.628
BloodHoof Village, 1, -395.457, -2327.041, -8.042
Alcaz Island, 1, -5036.388, -2635.360, 22.805
Backenwall Village, 1, -2854.936, -3124.194, 34.806
Camp Taraujo, 1, -1978.285, -2361.865, 96.705
The Crossroads, 1, -2564.763, -393.874, 96.684
Razor Hill, 1, -4703.350, 306.978, 11.327
Ungoro Crater, 1, -1244.090, -6870.633, -273.186
Dread Isle, 1, 3379.966, -5966.776, 42.526
Ruins of Solarsal, 1, 3698.120, -4603.896, 6.572
Dire Maul, 0, PvP, 1, 1102.483, -3808.950, 131.969
Dark Portal A, 0, -3206.947, -11892.655, -14.737
Gadgetzan,0, Tana, 1, -3626.013, -7118.693, 9.166
EastWall Gate, 0, -4039.090, 3188.491, 107.992
Coldrigve valley, 0, 331.033, -6240.320, 382.758
Burning Steppes, 0, -1592.976, -8076.936, 139.748
Lake Everstill, 0, -2146.927, -9314.865, 49.335
Goldshire, 0, 278.995, -9432.915, 59.318
Moonbrook, 0, 1345.766, -10952.584, 43.416
Jeguero Isle, 0, -299.929, -14595.856, 10.452
PVP RING, 0, 180.894, -13209.627, 54.557
Dandread Fold (*), 0, -428.604, 1160.761, 61.222

As a reminder, you do not need to use these to teleport, you can use BWH's coords to run to the locations

Filed under warcraft by admin

Permalink Print

February 6, 2010

Leveling Being An Anything From 40-50 (Take 2) (Warcraft)

Hi again folks,

K, first off, my blatant moan to get additional votes for my post :P

This may be the final guide in the series as though they seem to get an awful lot of use, I'm really not sure on whether or not people are finding them valuable. However the people that did read, vote and feedback on the last two tutorials have inspired me to write a third. This one's for you lot:

Being a (insert class here) from 40-50.

Ok, first of all, it's any class now, the reason I say that is because any class can solo in wow if you have even a shred of skill with your class. If you didn't have that skill, you'd probably not have made it to 40 so I'm going to assume you can manage even level mobs one on one. To highlight this, when I wrote the first two guides, I was a hunter. I'm now also a warrior, and's had no trouble following this strat, even as a defensive specced tank, one of the worst (if not THE worst) soloists in the game.

We left our hunter/(class) bouncing around places like stranglethorn and gnomeregan, floating off to southsore and alterac now and again for maximump xp. Here's where to go from there (again, imho)…

Freshly dinged 40!

OK so you made it, well done, hitting 40 is almost like finishing a very long grind and quest. The quest for your mount. If you read the other threads on here you should also have the money for it by now but in case you dont, some quick tips are:

Sell resources, leather, ores, enchanting dust, herbs… it all sells pretty good on the AH.
KEEP! Those grey weaps that drop, even grey armour sells relatively well but weapons in particular are often more valuable than their green armour counterparts of the same level.
Dont be afraid to go farm for cash, a particularly good spot is Rock Elementals in Arathi, but it's farmed to hell so perhaps somewhere else is just as good for you. (I found the basilisk loot in STV quite valuable).

OK, that's enough about Mounts, once you've finished prancing around your chosen city in front of the AH on it, get your head together and prepare for what some might call a "real grind", having come from SWG to wow I would question anyones definition of a grind in wow but that's another matter.

One thing I will say about grinding, up until now, it was a choice whether you wanted to quest your way on through or do some grinding to speed your passage to the next level. From 40 on in, there's not so much of a choice, in order to level quickly you will HAVE to grind. To quest your way from 40-50 would probably require the completion of every quest in the game in this level range, and by the time you'd found and done them all, you'd have been 60 by grinding. Quest by all means, it's a good way to pick up nice items, but do your homework, if the quest reward sucks ass, or can't be used by you. The don't wate your time unless you really want to do the quest.

For some classes, level 40 brings with it some nice goodies, namely plate or mail armour, if you've been saving this stuff up for now, you're a clever monkey, go put it on, it'll help with the rest of this guide immensely.

40-43

For these first few levels you have a few options, varying in loot/xp and safety as you might expect, the best options I found were:

Scarlet Monastery - You may have already done it by now, but the experience gained in a round trip of SM is still pretty damn good at this level, and the loot off the bosses is not to be sniffed at either.

STV - If you've followed the last two guides then there's a good chance you're sick to death of this place, but even so, for the good ol grinder among us, here's some good choices for xp in this range:

Stranglethorn Tigresses (37/38)
Elder Mistvale Gorillas (40ish)

I pretty much exclusively killed these two types of creatures whenever I wasn't in the mood for an instance of questing. The xp is good and both have some drops that sell well, most notably the Coarse Gorilla Hairs which sell very well indeed.

With the added green/blue items dropping very occasionally, you should find them quite enjoyable, what's good about the gorillas in particular, is that they spawn fast in a relatively small area so grinding on them is easy.

On Hitting 43, there's one place that can't really be rivalled for experience, loot and general fun. It is of course:

Uldaman

This instance is a fairly straight forward affair with troggs and dwarves ruining what's otherwise quite a nice cave.

The noticeable difference of Uldaman over other instances, is that there are some of your first level 500 bosses thrown in for good fun. Namely the bosses Ironaya and Archaedas.

I'm not going to go into strategy on this dungeon as many will choose not to go, or wont be able to without a good group. Suffice to say, the levelling xp in an instanced dungeon is always going to be good.

If that's not your cup of tea here's my real top pick for xp at 43+

43-46

Wastewander pirates in Tanaris. It's as simple as that, these guys are ridiculously good for levelling. They range from 40-41 with the occasioanl 42/43 mage thrown in to keep you on your toes. You can pick up a quest in Gadgetzan to go kill them, and whats more you can keep on turning in their water pouches for 380xp a time. I was turning in 40 or so at the end of an evening which was paying out 3-4k experience on top of grind experience.

To add to this, these guys commonly drop mageweave meaning you can max up your first aid and minimise your down time whilst hunting here. They also drop "Moonberry Juice" pretty commonly, keeping all the people with Blue Bars happy with it's 1395 mana regen. They also very commonly drop scorpid leather patterns, with scorpid scales available in the same zone and tailoring supplies in gadgetzan. If you're a hunter leatherworker, you can come into Tanaris in Leather, and leave wearing full scorpid mail!

Furthermore… these pirate camps very commonly spawn treasure chests, they don't contain great stuff all the time, but I've had blues and green items from them with good success. I also have a good stock of Superior health potions and greater mana potions as a result of camping here.

Further still! These pirates are just a minute or two away from a Graveyard and a City so you can buy bullets, sell your loot and even rest overnight if you so wish to.

These reasons, should be enough to keep you killing here until you reach level 46. But where do you go then? The answer is simple…

46-50

More pirates. Yeh you heard me, just to the south east of the first batch of pirates you've so mercilessly slaughtered is a hidden cove. By now you may have already been in here to kill "Andre Firebeard", a bounty on his head can be gotten from Steamwheedle Port.

In this cove, you'll find 44-45 pirates and once again, the benefits from above can be applied, there's more xp more loot, more chests and best of all, these guys respawn real fast. Maybe 5 minutes on each mob max. By the time you've cleared all the way down to the fort, you've usually got the majority of them back up behind you again.

You can grind here perfectly, stopping to hand in loot is your only burden, and you could easily forego that if you were really wanting to gain xp. In just a few nights of hunting here I made an average of 20 gold a night and levelled extremely quickly.

This should keep you all going right on up to level 50 if you can keep your mind focsed on killing quickly and can stomach the grind.

Some nice deviations from this if you do get bored are:

40+:
STV, Scarlet Monastery, Alterac, Badlands
43+:
Uldaman, Alterac (Elite Ogres), Feralas,
46+:
"Dont deviate!" but if you must, Zul Farrak, Southern Tanaris, Parts of STV,

The grind is long and hard from 40-50 and will take even the hardest of players a few solid days of playing to acheive. You can probably grind the whole lot in around the 60 hour mark if you have the stomach for it, but not many can grind for so long.

Some handy pointers:

Sell your mageweave on the AH if you have stacks of 20, it sells fast and you can afford to sell it a little under the competition when you're getting it this easy.

Keep some "emergency" tools on you, Swiftness potions, Superior healing, Greater mana pots can all bail you out of some untimely deaths.

Pull! Use proper pulling tactics to ensure you fight only one enemy at a time.

Don't be afraid to run. It's quicker to run out of aggro range than it is to run back from the GY. Corpse runs can seriously affect your morale, making the rest of the grind harder.

Right, best of luck to you, may your grind be swift and painless.

As always, spelling is not my forte when typing at speed so if you spot anything terrible, correct below and I'll correct above.

Filed under warcraft by admin

Permalink Print